Used Technologies: Unity, Gimp
My responsibilites: Design, UI, Implementation of some mechanics
PigeonPummel was created as a gamejam entry for the Ludum Dare 56 by me and Zdeněk Doležal. We wanted to try out what making a game for a gamejam is like and we came up with this.
The theme for Ludum Dare 56 was "Tiny Creatures" and we had multiple ideas for what our game could be. After a while we decided that it will be a pigeon flying in a city trying to "hit" targets.